08-01-2023, 04:34 PM
Hello,
does someone know, how it's possible to bind a cloth surface to PhysX particles?
Imagine a thin foil, which is glued to many chunks of PhysX. (A wall of loose Lego bricks which are glued on a foil.)
It means, when the PhysX chunks move then foil moves with them.
But should not intersect (just as clothing does not overlap with the skin)
PhysX Bind is working with standard objects in the scene explorer as far as I know.
Thanks
does someone know, how it's possible to bind a cloth surface to PhysX particles?
Imagine a thin foil, which is glued to many chunks of PhysX. (A wall of loose Lego bricks which are glued on a foil.)
It means, when the PhysX chunks move then foil moves with them.
But should not intersect (just as clothing does not overlap with the skin)
PhysX Bind is working with standard objects in the scene explorer as far as I know.
Thanks