Hi,
is there anyway to use tyflow particles as smoke without phoenix so we get a real time smoke. (maybe some kind of special shader or settings?)
Thanks
Depends on what type of smoke.
For a thin smoke simulation (like cigarette smoke) you can probably get away with just using TyFlow, and large amount of very small, slightly transparent particles (tip: for really fast rendering try scanline)
You can also use Phoenix FD foam object, and that way, you don't need to simulate, and Foam will make like a small atmospheric fog around each particle... it can give interesting results.
Better alternative to above is Afterburn or Pyrocluster plugins, where you will have much better control over the atmospheric itself (more noise controls and rendering atmospheric look stuff)
These are all the options I can think of.