Subdivide and Displace Operator - limitations with Material ID?
#1
Question 
Hello,

I was testing with the Subdivide and Displace to get rough borders of cuts.

1.) Subdivide with Material ID Filter does not work. Is that correct?

2.) Displace is "destroying" the mesh when I use it without "filter by Material ID".
With Material ID filter and Border influence it works.

The mesh is a simple cutted mesh from tyCarf with tySmooth and tyRepair, it's looking actually good.

Is it not compatible with tyCarf meshes?

Thanks
(It only works in my case with border influence, even with material ID on borders it needs "border influence". Maybe the carfed mesh isn't connected with all vertices at the border by design and that's the reason...)
   

This is Subdivide by Mat ID is not working:
   

Settings:
   

   
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#2
The Subdivide operator uses Max's built-in mesh subdivision algorithm, so the results you're seeing are at the mercy of Autodesk's implementation of it - I have no control over the implementation.

You can try using a Weld operator after your Subdivide operator to clean up any un-welded vertices that the Subdivide operator left over.
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#3
(08-31-2023, 05:57 PM)tyFlow Wrote: The Subdivide operator uses Max's built-in mesh subdivision algorithm, so the results you're seeing are at the mercy of Autodesk's implementation of it - I have no control over the implementation.

You can try using a Weld operator after your Subdivide operator to clean up any un-welded vertices that the Subdivide operator left over.

thanks!
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