09-21-2023, 10:19 AM
I'm trying to see what the best way is to get a circular terrain as opposed to a rectangular one.
TyBoolean works on an extracted mesh, but it does take a bit of time & was wondering if there was a way to "cut the corners off" within tyflow before the mesh extraction?
Is there a way to delete terrain on height? Perhaps some way using the border interpolation to remove, i'm typing out loud really.
TyBoolean works on an extracted mesh, but it does take a bit of time & was wondering if there was a way to "cut the corners off" within tyflow before the mesh extraction?
Is there a way to delete terrain on height? Perhaps some way using the border interpolation to remove, i'm typing out loud really.