09-23-2023, 09:53 AM
Hi,Tyson!
Regarding the issue of operator switches
I have a requirement that during the final rendering, different events usually need to be rendered separately. Therefore, at this time, you can only manually click one by one to open or close the "mesh" operator. It is very cumbersome and cumbersome. Even if the operator is associated, it cannot be uniformly closed or opened, especially when there are many events!
I wonder if it is possible to add an "on/off" switch option in the mesh operator attribute to uniformly close or open the associated "mesh" operators. This can save you the need to click to close or open one by one
thanks
Regarding the issue of operator switches
I have a requirement that during the final rendering, different events usually need to be rendered separately. Therefore, at this time, you can only manually click one by one to open or close the "mesh" operator. It is very cumbersome and cumbersome. Even if the operator is associated, it cannot be uniformly closed or opened, especially when there are many events!
I wonder if it is possible to add an "on/off" switch option in the mesh operator attribute to uniformly close or open the associated "mesh" operators. This can save you the need to click to close or open one by one
thanks