ParticleForce Operator for nested 2nd sim
#1
Hi all,



I proudly present a small project I am working on. It should be some crashing down of a large Container Vessel.


.mp4   Ship drop V3_015_Perspective_preview_v008.mp4 (Size: 8.64 MB / Downloads: 75)

Right now I am pretty happy with the results, using this Flow for the Hull with a tyParticleSkin modifier:

   

and this Flow for the cargo, as it is carried with the ship as one object.

   

As You may see in the attached Preview clip, the issue I am running into now, -and haven't managed to solve since 2 days-
is the banking of the individual Containers. They dont seem to follow the overlying Grain Sim and create some stair effect.
Weirdly, they do behave correctly after I load the file and don't touch anything. But after the slightest change in any of the Sims,
they snap back to the wrong behaviour.

   

Does anyone here has a better Idea or aproach, to help me out?
Thanks in advance and cheers to You all, esp. Mr. Ibele for his work.

Yours
André


Attached Files
.max   Ship drop V3_ReduxForForum.max (Size: 2.79 MB / Downloads: 114)
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