VDB Differential Growth with collisions ?
#1
What would be the correct way to create a VDB differential growth, but within a confined space?

That is, a regular VDB differential growth that happens amongst other objects, with proper collisions with those objects as the VDB grows and expands.
Any suggestions, ideas, scene files or example perhaps ?

Thanks,
Greg
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#2
Anyone?
Tyson?
Maybe this is not possible perhaps?
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#3
An Object to SDF operator, set to subtract (and timing set to continuous), can be used to clip differential growths, essentially acting as a collider.
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#4
(10-11-2023, 12:09 AM)tyFlow Wrote: An Object to SDF operator, set to subtract (and timing set to continuous), can be used to clip differential growths, essentially acting as a collider.

Oh... Right...
Simple and elegant; didn't think of that!
Will give it a try!

Thanks a mil, Tyson!
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