How do I have tree plane objects distributed on a hill rotate only on their local Z axis to look in the direction of a point?
Make sure you set the proper forward vector in the Rotation operator look-at settings.
11-17-2023, 04:31 PM
(This post was last modified: 11-17-2023, 04:48 PM by tycera.)
Thanks.
I played around with it but couldn't work out which setting I should be using. My lookat object is a simple point.
Wait.
"From World" set to 1.0 seems to work, but the particles are also changing position for some reason and depending on their location that leaves them half-buried in the hill.
Ok, I think I'm getting the result I wanted, but I had to rotate Z -90 in the Rotation->Orientation settings.
Thanks, I appreciate the help.
Unfortunately I'm on max 2020.
I thought you wanted them to be aligned to the surface as well.
If not just set forward axis to world (0,0,1).
Thanks. That's what I did to get the result. Although I still can't figure out why I had to rotate them -90 on Z.
I wasn't aware of the Move Pivots operator. That's really useful.
Thanks again for the help!