Secondary motion modifier/script
#1
I know this is not directly linked to TyFlow particles, but personally I am as thankful for all the other tools you have made to fix 3ds Max. Here's a wish from me if you would ever consider making something new to improve animation. 

In houdini you have a secondary motion node, which works with rotation, or vertex displacement like the flex and basically any kind of secondary motion. I think this is something missing in max and it would have been an awesome addition to the Ty arsenal Smile 
Here's a video from youtube on how this node works. 
https://www.youtube.com/watch?v=x_lnfniF...el=Houdini

And in addition, if something like this would ever be considered, it could be possible to use the same techniques to add some offset abilities to animation and multiple objects without having to manually place and move keyframes.

ANyway, just a small wish of something to consider from a very happy tyflow user/customer Wink
  Reply


Forum Jump: