12-13-2023, 04:00 PM
Hey Tyson!
I think I've found a bug in the Relax settings of the tyConform modifier. If I enable relaxation, it does exactly what I would expect, however if I toggle 'Preserve boundaries' I assumed the border of the geometry I'm conforming would stay 'unrelaxed' but the results seem unusual.
Example, make a Cylinder & Plane primitive, apply tyConform to the Plane, pick the cylinder - plane wraps as expected. Toggle relaxation, points relax. Toggle preserve boundaries and only the very corners of the plane ping back, the rest of the open edges seem to relax even further.
If there's something I'm doing wrong, or this is working as intended, let me know!
Cheers!
AJ
I think I've found a bug in the Relax settings of the tyConform modifier. If I enable relaxation, it does exactly what I would expect, however if I toggle 'Preserve boundaries' I assumed the border of the geometry I'm conforming would stay 'unrelaxed' but the results seem unusual.
Example, make a Cylinder & Plane primitive, apply tyConform to the Plane, pick the cylinder - plane wraps as expected. Toggle relaxation, points relax. Toggle preserve boundaries and only the very corners of the plane ping back, the rest of the open edges seem to relax even further.
If there's something I'm doing wrong, or this is working as intended, let me know!
Cheers!
AJ