tyFlow v1.106 is up!
https://pro.tyflow.com
Additions:
* added new UVW align option to tyConform volume conform mode
* added "relax normals" mode to tyRelax modifier
* added depth multiplier parameter to tyConform volume conform mode, for controlling how much of original volume depth to preserve during conform operation
* added several new parameters to tyMesher pathfinding mesh mode (input operation, contract toggle, visualize edge splines, etc)
* added new avoidance rollout/parameters to Pathfinding operator (bottleneck avoidance parameter also moved to this rollout)
* cloth meshes will now inherit driver particle material ID overrides
* added a "subframe keys" parameter to the Export Particles operator, for exporting keyframes for all sim time steps, even if sim time step less than 1
* added UVW mesh mode to tyMesher, for extracting UVW layouts as meshes
Fixes:
* fixed an issue where the Shape operator would ignore animated shapes with empty geometry on their start frame
* fixed an issue where certain combinations of settings in the tyConform modifier (when set to raycast/volume mode) would crash Max
* fixed an issue where pathfinding paths were expanding too many nodes during their search for the destination
* fixed an issue where pathfinding paths would not be optimally short in cases where destination not found
* fixed issue where pathfinding algorithm was not properly handling non-manifold edges
* fixed some issues related to PhysX bind pose matching on actor particles with small scale
* fixed some issues related to subframe interpolation when scene ticks were not evenly divisible by sim time step
* fixed a regression that would cause issues when exporting terrain color maps in the Export Terrain operator
* fixed an issue that could cause tyCache objects to crash when loading PRT data with multiple mapping channels
* fixed an issue where tyMeshers would revert to their result on frame 0, the first time the modifier dropdown was opened
https://pro.tyflow.com
Additions:
* added new UVW align option to tyConform volume conform mode
* added "relax normals" mode to tyRelax modifier
* added depth multiplier parameter to tyConform volume conform mode, for controlling how much of original volume depth to preserve during conform operation
* added several new parameters to tyMesher pathfinding mesh mode (input operation, contract toggle, visualize edge splines, etc)
* added new avoidance rollout/parameters to Pathfinding operator (bottleneck avoidance parameter also moved to this rollout)
* cloth meshes will now inherit driver particle material ID overrides
* added a "subframe keys" parameter to the Export Particles operator, for exporting keyframes for all sim time steps, even if sim time step less than 1
* added UVW mesh mode to tyMesher, for extracting UVW layouts as meshes
Fixes:
* fixed an issue where the Shape operator would ignore animated shapes with empty geometry on their start frame
* fixed an issue where certain combinations of settings in the tyConform modifier (when set to raycast/volume mode) would crash Max
* fixed an issue where pathfinding paths were expanding too many nodes during their search for the destination
* fixed an issue where pathfinding paths would not be optimally short in cases where destination not found
* fixed issue where pathfinding algorithm was not properly handling non-manifold edges
* fixed some issues related to PhysX bind pose matching on actor particles with small scale
* fixed some issues related to subframe interpolation when scene ticks were not evenly divisible by sim time step
* fixed a regression that would cause issues when exporting terrain color maps in the Export Terrain operator
* fixed an issue that could cause tyCache objects to crash when loading PRT data with multiple mapping channels
* fixed an issue where tyMeshers would revert to their result on frame 0, the first time the modifier dropdown was opened