Voronoi Fracture into an animated mesh
#1
Hey guys,

Im trying to create some fractures to an animated object (vray proxy / corona proxy or even directly into the normal animated mesh)
But once I add the voronoi fracture, the geometry loses the animation... Anyone knows if its possible?

Thank you guys,
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#2
You can check the official example files for an example of a way to retain deformation in fractures (tyFlow_deformingFracture_001.max).
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#3
(04-02-2024, 08:13 PM)tyFlow Wrote: You can check the official example files for an example of a way to retain deformation in fractures (tyFlow_deformingFracture_001.max).

Thank you so much, it worked!  Big Grin
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