object bind issue with animated object specially with 1109 version
#1
Hi! 
There is an issue with object bind when applied on animated geometry, the particle stick to object, but explodes after a while.

I checked on version 1109, issue is happens, but the same thing I try on older version i.e. 1107, its working absolutely fine.

Please check

Thank you
Nayan Bodawala
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#2
Post a file please.
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#3
Here's the file

Check on 1109 it explode after a while, but works fine with 1107

.max   objbindchk.max (Size: 1.4 MB / Downloads: 47)
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#4
Looks like a regression related to the global mesh cache. If you sim the flow to a particular frame where the problem occurs, then refresh the sim, the problem will go away. Or you can disable the global mesh cache.

Will be fixed next build.
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#5
(04-04-2024, 05:00 PM)tyFlow Wrote: Looks like a regression related to the global mesh cache. If you sim the flow to a particular frame where the problem occurs, then refresh the sim, the problem will go away. Or you can disable the global mesh cache.

Will be fixed next build.

Thank you for the solution
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