04-09-2024, 02:15 PM
Perhaps it was unclear from the previous statement, so I will give a new example
Game Terrain, Game buildings from 3dmax to ue V2
|
04-09-2024, 02:15 PM
Perhaps it was unclear from the previous statement, so I will give a new example
04-09-2024, 02:29 PM
Thank you for the informative images. Can you clarify: if you export a terrain from tyFlow (ex: 2048x2048) and then resize to the desired UE dimension (ex: 2017x2017), everything works in UE? And you're just asking whether or not tyFlow can natively export at UE resolutions? Or is there an issue resizing the terrain afterwards as well?
04-09-2024, 03:31 PM
(This post was last modified: 04-09-2024, 04:00 PM by north861025.)
(04-09-2024, 02:29 PM)tyFlow Wrote: Thank you for the informative images. Can you clarify: if you export a terrain from tyFlow (ex: 2048x2048) and then resize to the desired UE dimension (ex: 2017x2017), everything works in UE? And you're just asking whether or not tyFlow can natively export at UE resolutions? Or is there an issue resizing the terrain afterwards as well?Thank you to tyflow, such an excellent software (04-09-2024, 02:29 PM)tyFlow Wrote: Thank you for the informative images. Can you clarify: if you export a terrain from tyFlow (ex: 2048x2048) and then resize to the desired UE dimension (ex: 2017x2017), everything works in UE? And you're just asking whether or not tyFlow can natively export at UE resolutions? Or is there an issue resizing the terrain afterwards as well?
Moving stuff from 3ds Max to Unreal Engine can be a bit challenging, especially when trying to get everything to fit perfectly.
When I need a break from game development, I like to play a quick game of solitaire. It’s easy to play and helps me relax and clear my mind for a bit. |