export to Unreal Engine 5 render
#1
Question 
Hi everyone!
I create a car crash in 3DMAX but I want to render in UE5.
now the question is typarticleSkin can't export with FBX.
I use tyflow simulation the collision,then assign tyflow to car model,everything is good in MAX,but I dont know how to export to UE5.
Thank!


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#2
You can export to alembic format, and import it in Unreal.
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#3
(04-20-2024, 01:04 AM)d4rk3lf Wrote: You can export to alembic format, and import it in Unreal.

yep,export to alembic is good,but ABC the problem is I cant exclude the collision object. In tyflow i use a cube as a collision proxy, I dont want to render the collision proxy.
So i plan to find a way to render 3DMAX_VFX from UE5 (sim in MAX render in UE5)
thank u proposal !!!
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#4
Why would you need to export your collision object?

If you select an objects with Ty_Particle Skin (deforming car mesh), and every additional object you want (wheels for example), and just go to file -> еxport selected, does it not work?
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