Hi,
I'm trying attach a plane (pivot at the top) to the arm of a biped driven mesh with a skin modifer. I'm at this stage now.
what i can't work out is how to get the plane to rotate freely ( & inherit the velocity from the mesh). Ideally i would want the plane to be a physx object to colllide it with stuff.
I guess i'm after an object that is hanging from a hook, but without a hook.
cheers for any ideas.
*also the performance with the skin mesh is terrible, just will not cache etc......until i select the mesh & have the modifier panel showing. Then its super smooth.
I'm trying attach a plane (pivot at the top) to the arm of a biped driven mesh with a skin modifer. I'm at this stage now.
what i can't work out is how to get the plane to rotate freely ( & inherit the velocity from the mesh). Ideally i would want the plane to be a physx object to colllide it with stuff.
I guess i'm after an object that is hanging from a hook, but without a hook.
cheers for any ideas.
*also the performance with the skin mesh is terrible, just will not cache etc......until i select the mesh & have the modifier panel showing. Then its super smooth.