Phoenix FD to LEGO
#1
Hi, I wanted to ask how this effect was created
(For fluids and Pyro).
With kind regards,
Duckman
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#2
Birth Voxels can be used to fill volumes with voxelized particles. From there, just apply a mesher to your fluid of choice, use Birth Voxels to fill it, and colorize it however you want (in my instagram tests I colored by cell temperature).
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#3
(04-21-2019, 01:15 AM)tyFlow Wrote: Birth Voxels can be used to fill volumes with voxelized particles. From there, just apply a mesher to your fluid of choice, use Birth Voxels to fill it, and colorize it however you want (in my instagram tests I colored by cell temperature).
Hi tyson can you explain abit more about the colorization ...i cant figure it out
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#4
(04-21-2019, 01:15 AM)tyFlow Wrote: Birth Voxels can be used to fill volumes with voxelized particles. From there, just apply a mesher to your fluid of choice, use Birth Voxels to fill it, and colorize it however you want (in my instagram tests I colored by cell temperature).

Hey dude, 
I thought I was on the right track with this but not it seems.

I have a Pheonix sim, just a sphere filling a volume.  I have a Birth Voxels event with the Phoenix grid in place.  Shape is a 3d Cube, display as the geo.  I have a material ID in place but the whole temperature part is eluding me.  There is no temperature with fluid so not sure where the voxels pick up the colour.  I assume it needs the multi-sub material - just not sure where to plug that in.

Cheers
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