09-04-2024, 01:12 PM
tyFlow v1.118 is up!
https://pro.tyflow.com
Additions:
* added full MAXScript control over tyFlow event/operator creation and modification (see docs for more info)
* particle-to-particle boolean operations will now account for material ID and mapping overrides assigned to operand B particles
* added sticky setting in tyFlow Debugging rollout to disable high DPI window scaling within tyFlow (affects things like the size of operator icons on 4K monitors with window scaling enabled)
* added material ID override to Boolean operator
* added "Largest N" filtering to Element Fracture operator
* added "relative to custom float" mode to "relative to property" dropdown in various operators
* added "Fracture motion" rollout to Multifracture operator
* tyProp helpers now have seed/frequency parameters for tuning how randomized props are scattered on tyActors
Fixes:
* Boolean operator face classification mode default switched to "fast winding number", which performs better with multiple successive cuts
* improved performance of convex hull particle display mode
* PhysX Shape - sticky starting penetrations are now on by default
* fixed an issue where tySwitcher couldn't be used by tySelect's raycast/camera modes
* fixed an issue where a tyCollection couldn't be added to the Camera Cull operator
* fixed an issue that could cause Houdini to crash when importing an Alembic file exported with "Houdini" naming preset in Export Particles operator
* fixed a regression preventing PhysX particles from being able to bind to PhysX Collider meshes
* fixed an issue where Camera Cull operator timing/filter rollout display was buggy
* tyCarve modifier has been fully deprecated - old scenes using it will still load, but it's not hidden from modifier list (use tyMultifracture modifier in paint mode instead)
* fixed an issue in the Export Terrain operator where resampling the output would generate improper output file names
* fixed an issue that could cause tyMesher to crash when importing certain configurations of particles
https://pro.tyflow.com
Additions:
* added full MAXScript control over tyFlow event/operator creation and modification (see docs for more info)
* particle-to-particle boolean operations will now account for material ID and mapping overrides assigned to operand B particles
* added sticky setting in tyFlow Debugging rollout to disable high DPI window scaling within tyFlow (affects things like the size of operator icons on 4K monitors with window scaling enabled)
* added material ID override to Boolean operator
* added "Largest N" filtering to Element Fracture operator
* added "relative to custom float" mode to "relative to property" dropdown in various operators
* added "Fracture motion" rollout to Multifracture operator
* tyProp helpers now have seed/frequency parameters for tuning how randomized props are scattered on tyActors
Fixes:
* Boolean operator face classification mode default switched to "fast winding number", which performs better with multiple successive cuts
* improved performance of convex hull particle display mode
* PhysX Shape - sticky starting penetrations are now on by default
* fixed an issue where tySwitcher couldn't be used by tySelect's raycast/camera modes
* fixed an issue where a tyCollection couldn't be added to the Camera Cull operator
* fixed an issue that could cause Houdini to crash when importing an Alembic file exported with "Houdini" naming preset in Export Particles operator
* fixed a regression preventing PhysX particles from being able to bind to PhysX Collider meshes
* fixed an issue where Camera Cull operator timing/filter rollout display was buggy
* tyCarve modifier has been fully deprecated - old scenes using it will still load, but it's not hidden from modifier list (use tyMultifracture modifier in paint mode instead)
* fixed an issue in the Export Terrain operator where resampling the output would generate improper output file names
* fixed an issue that could cause tyMesher to crash when importing certain configurations of particles