waterfall particles
#1
Wink 
I wanted to play around with the waterfalls .. are there any ideas for this in TyFlow ? I don't need to water mesh, it is quite enough to generate particles.. 
For example, I have a simple example in Houdini, do not quite understand how to repeat with TyFlow in the same way? 

Any help is welcome!

(Particles generation only)
   
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#2
TyFlow isn't made to make liquids. But if you just add an emitter and a collision object you will get something similar.
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#3
There are no liquid emitters (In Houdini), this is the usual particle system..
I have already found, in principle, what could partially satisfy me. But some particles remain on the surface (I wanted them to roll with the others) ... what should I change?
PlayBlast:

.mp4   tytest.mp4 (Size: 9.11 MB / Downloads: 820)

p/s.
and one more question - can I export these particles to alembic?
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#4
(04-23-2019, 10:56 AM)Refik Wrote: There are no liquid emitters (In Houdini), this is the usual particle system..
I have already found, in principle, what could partially satisfy me. But some particles remain on the surface (I wanted them to roll with the others) ... what should I change?
PlayBlast:


p/s.
and one more question - can I export these particles to alembic?

Under the Collision operator there is a tab called "friction". As standard it is 50%, set it to 0 along with variable to 0 as well and you will have no friction. Same with the Bounce tab if you don't want bounce as well.

As to the Alembic part i have no experience.
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#5
Thanks, it worked!
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#6
You can add a Particle Physics operator. It works fine and fast.
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