11-10-2024, 06:29 PM
Hello All,
I just upgraded to tyPro and Multifracture is doing wonders.
I have one issue which is driving me nuts.
I have very high mesh resolution fragmentation going on in the scene. And I want to add dust fx on one event.
But when I add that even in Phonenix FD Fire source and get the shape to Particle Shape. The simulation become very very slow even for very low smoke.
Even if the even is cached I face this issue. And If I set it to voxel,size ,etc it doesn't work.
Also, If reduce the mesh quality for smoke simulation of multifracture it changes the simulation animation too. So cant do this.
I saw one Option in tyCache in display rollout. Display as Convex Hull and Display as Bounding Boxes.
But it doesn't do anything with Phoneix FD simulation.
Is there any way for this ?
Also if this display option can be export option, Convex Hull can be used as Particle Source for Dust/Smoke Simulation.
Can please anyone help me with this.
Because of this issue, I have some projects without Dust/Smoke effects.
I just upgraded to tyPro and Multifracture is doing wonders.
I have one issue which is driving me nuts.
I have very high mesh resolution fragmentation going on in the scene. And I want to add dust fx on one event.
But when I add that even in Phonenix FD Fire source and get the shape to Particle Shape. The simulation become very very slow even for very low smoke.
Even if the even is cached I face this issue. And If I set it to voxel,size ,etc it doesn't work.
Also, If reduce the mesh quality for smoke simulation of multifracture it changes the simulation animation too. So cant do this.
I saw one Option in tyCache in display rollout. Display as Convex Hull and Display as Bounding Boxes.
But it doesn't do anything with Phoneix FD simulation.
Is there any way for this ?
Also if this display option can be export option, Convex Hull can be used as Particle Source for Dust/Smoke Simulation.
Can please anyone help me with this.
Because of this issue, I have some projects without Dust/Smoke effects.