12-16-2024, 03:38 PM
Hello.
Is it possible to emit particles on the surface of an object and save the object's texture color to a custom vector?
Also, can I use the values of that custom vector to color the tySplineMesher?
Other than the above, is there any other way to transfer the color of an object's texture to a particle and then spline that particle to transfer the color to tySplineMesher?
I'm using a translation tool, so sorry if the context is wrong.
Is it possible to emit particles on the surface of an object and save the object's texture color to a custom vector?
Also, can I use the values of that custom vector to color the tySplineMesher?
Other than the above, is there any other way to transfer the color of an object's texture to a particle and then spline that particle to transfer the color to tySplineMesher?
I'm using a translation tool, so sorry if the context is wrong.