Can the color of an object be transferred to tySplineMesher using particles?
#1
Question 
Hello.

Is it possible to emit particles on the surface of an object and save the object's texture color to a custom vector?

Also, can I use the values of that custom vector to color the tySplineMesher?

Other than the above, is there any other way to transfer the color of an object's texture to a particle and then spline that particle to transfer the color to tySplineMesher?

I'm using a translation tool, so sorry if the context is wrong.
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#2
Yes you can transfer the color values to a mapping channel of your choice, then use a Vertex Color texmap on the splines to extract the colors and turn them into something your material can read.
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#3
(12-17-2024, 02:20 PM)tyFlow Wrote: Yes you can transfer the color values to a mapping channel of your choice, then use a Vertex Color texmap on the splines to extract the colors and turn them into something your material can read.

Thank you for your response.
I will try it and if I am not sure, I will ask again in the thread.
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