02-07-2025, 07:03 PM
Howdy, crew!
I've always struggled with one thing to make my Ty results look nicer and that's edging my destruction edges with a chamfer.
If you look below, you'll see a pretty typical Voronoi Fracture destruction. Where the edges look unnaturally linear...
fracture.JPG
I use Arnold as a renderer and, yes, there are some shader tricks I can use to achieve this need. But sometimes that's not possible.
I was sorta hoping TyVertexChamfer was the answer for this but I get the feeling this is more to assist cloth challenges. And there's not a whole lot out there as far as what TyVertexChamfer's primary functionality is or how to use it.
Or am I barking up the wrong tree?
Thanks!
I've always struggled with one thing to make my Ty results look nicer and that's edging my destruction edges with a chamfer.
If you look below, you'll see a pretty typical Voronoi Fracture destruction. Where the edges look unnaturally linear...
fracture.JPG
I use Arnold as a renderer and, yes, there are some shader tricks I can use to achieve this need. But sometimes that's not possible.
I was sorta hoping TyVertexChamfer was the answer for this but I get the feeling this is more to assist cloth challenges. And there's not a whole lot out there as far as what TyVertexChamfer's primary functionality is or how to use it.
Or am I barking up the wrong tree?
Thanks!