Hi,
We converted mesh to lego voxels. And this lego car gets slowly destroyed.
Sometimes pieces stay airborne (floating) because they were not converted to physx by surface test. How can we make unconnected pieces fall down too?
Thanks .
We converted mesh to lego voxels. And this lego car gets slowly destroyed.
Sometimes pieces stay airborne (floating) because they were not converted to physx by surface test. How can we make unconnected pieces fall down too?
Thanks .