make unconnected lego pieces fall
#1
Hi,
We converted mesh to lego voxels. And this lego car gets slowly destroyed.

 Sometimes pieces stay airborne (floating) because they were not converted to physx by surface test.  How can we make unconnected pieces fall down too?


Thanks .


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#2
Check the official sample files (under PhysX folder), there is a file called: tyFlow_bindSearch_001.max
It's exactly for cases like that.
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