Many Actors and Multiple Materials
#1
Hello everyone,

I have a scene with an Actor node containing three geometries of a humanoid character: the body, hair, and shirt. I'm looking for a way to assign a random Material ID to the hair and shirt for each character so that all characters in the scene appear different.
Previously, I achieved this very easily with static geometry using a Property Test, where I would capture the desired ID (Material ID: Shape Mesh Face 1) and then assign a random range. However, this method does not work with geometry that has a Skin modifier.
Is there a way to achieve this as I originally intended? 

Thanks in advance!
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