04-11-2025, 02:59 PM
Hello,
i think my previous post was poorly worded (in case you read it) so this is me trying again...
i struggle to understand, how to store a particles colorvalue (texmap intensity/luminance) into a customfloat.
I want to use it for the intensity of v-ray lights that i export from tyflow.
So how do i store the color value into a customFloat?
i was trying with propertyTest and "test action" "increment custom float" but i think that only returns true or false, right?
how do i store the grey value as a float?
sorry if im overseeing something simple again...
PS: i attached my test scene where i tried what i describe above.
in this case, some operator needs to read the resulting color value for each particle, no?
i dont understand which operator could read, clamp and store the current color value from a certain map/material.
i think my previous post was poorly worded (in case you read it) so this is me trying again...
i struggle to understand, how to store a particles colorvalue (texmap intensity/luminance) into a customfloat.
I want to use it for the intensity of v-ray lights that i export from tyflow.
So how do i store the color value into a customFloat?
i was trying with propertyTest and "test action" "increment custom float" but i think that only returns true or false, right?
how do i store the grey value as a float?
sorry if im overseeing something simple again...

PS: i attached my test scene where i tried what i describe above.
in this case, some operator needs to read the resulting color value for each particle, no?
i dont understand which operator could read, clamp and store the current color value from a certain map/material.
