how to store texmap intensity as custom float
#1
Hello, 
i think my previous post was poorly worded (in case you read it) so this is me trying again... 

i struggle to understand, how to store a particles colorvalue (texmap intensity/luminance) into a customfloat. 
I want to use it for the intensity of v-ray lights that i export from tyflow. 

So how do i store the color value into a customFloat?
i was trying with propertyTest and "test action" "increment custom float" but i think that only returns true or false, right? 
how do i store the grey value as a float?

sorry if im overseeing something simple again...  Angel



PS: i attached my test scene where i tried what i describe above. 
in this case, some operator needs to read the resulting color value for each particle, no? 

i dont understand which operator could read, clamp and store the current color value from a certain map/material.  Dodgy


Attached Files
.max   texmap_customfloat.max (Size: 744 KB / Downloads: 7)
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