PhysX Bind Confusion
#1
Hi,

I'm having issues with binds, and I'm not sure if it's a bug or a misunderstanding on my part.

To investigate, I created a simple test scene showing the problem: a rope hanging from a master object.

The rope is generated using a Birth Spline with a PhysX Shape and a PhysX Bind, and it animates as expected. The master object is in a separate event and has a PhysX Shape Mesh. The Bind in the rope event should connect the master object—but it doesn’t, and the rope simply falls to the ground.
However, if I delete the rope event entirely and recreate it in the same way, the Bind starts working correctly and the rope hangs from the master object.

I created a scene to show it working and not working. Hazarding a guess, it feels like the Bind event can only see events that already exist at the time it’s created. Is that correct? And if so, is there a way to refresh tyFlow so it can recognize other events without recreating them.

3ds max 2022 and Tyflow V.127

Thanks 

D

   
.max   rope bind.max (Size: 1.08 MB / Downloads: 36)
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#2
Editor right click > Display > Display event evaluation order

Select event > change evaluation priority.
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#3
(06-06-2025, 02:38 PM)tyFlow Wrote: Editor right click > Display > Display event evaluation order

Select event > change evaluation priority.

That solved the problem and it makes seance now. It has caught me out a few times. 

Thank you.
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