06-05-2025, 02:05 PM
Hi,
I'm having issues with binds, and I'm not sure if it's a bug or a misunderstanding on my part.
To investigate, I created a simple test scene showing the problem: a rope hanging from a master object.
The rope is generated using a Birth Spline with a PhysX Shape and a PhysX Bind, and it animates as expected. The master object is in a separate event and has a PhysX Shape Mesh. The Bind in the rope event should connect the master object—but it doesn’t, and the rope simply falls to the ground.
However, if I delete the rope event entirely and recreate it in the same way, the Bind starts working correctly and the rope hangs from the master object.
I created a scene to show it working and not working. Hazarding a guess, it feels like the Bind event can only see events that already exist at the time it’s created. Is that correct? And if so, is there a way to refresh tyFlow so it can recognize other events without recreating them.
3ds max 2022 and Tyflow V.127
Thanks
D
rope bind.max (Size: 1.08 MB / Downloads: 36)
I'm having issues with binds, and I'm not sure if it's a bug or a misunderstanding on my part.
To investigate, I created a simple test scene showing the problem: a rope hanging from a master object.
The rope is generated using a Birth Spline with a PhysX Shape and a PhysX Bind, and it animates as expected. The master object is in a separate event and has a PhysX Shape Mesh. The Bind in the rope event should connect the master object—but it doesn’t, and the rope simply falls to the ground.
However, if I delete the rope event entirely and recreate it in the same way, the Bind starts working correctly and the rope hangs from the master object.
I created a scene to show it working and not working. Hazarding a guess, it feels like the Bind event can only see events that already exist at the time it’s created. Is that correct? And if so, is there a way to refresh tyFlow so it can recognize other events without recreating them.
3ds max 2022 and Tyflow V.127
Thanks
D