06-17-2025, 07:42 AM
Hello everyone,
I'm trying to recreate this disintegration effect and have been following this tutorial.
https://www.youtube.com/watch?v=jN1cFibgQQg&t=909s
Everything works in the flow but I'm running into a problem that some of the fractured particles seem to stick in the air in one place and don't get swept away. I want all the particles to be eventually swept away by the fluid force.
I feel like something is setup wrong with the phoenix simulation/fluid force, as the particles seem to get stuck on the edge of the bounding box for the phoenix simulation.
I thought of adding an additional force to blow the pieces away but I'm not sure where I could place that in the flow or if that's the correct solution.
I've attached the flow and example below of the problem. Any help would be greatly appreciated.
I'm trying to recreate this disintegration effect and have been following this tutorial.
https://www.youtube.com/watch?v=jN1cFibgQQg&t=909s
Everything works in the flow but I'm running into a problem that some of the fractured particles seem to stick in the air in one place and don't get swept away. I want all the particles to be eventually swept away by the fluid force.
I feel like something is setup wrong with the phoenix simulation/fluid force, as the particles seem to get stuck on the edge of the bounding box for the phoenix simulation.
I thought of adding an additional force to blow the pieces away but I'm not sure where I could place that in the flow or if that's the correct solution.
I've attached the flow and example below of the problem. Any help would be greatly appreciated.