06-20-2025, 08:57 PM
Is there a way to replicate the TyFlex operator but inside of a TyFlow on geometry?
Cloth is too heavy and uncontrollable for subtle little springy bits. For instance, scattering grass and having them flex in the wind not just rotate in the wind with a falloff based on a bind falloff?
All of the tutorials I can find make you go TyMesh > Particles/Bones > PhysXBind (slow) > CopyTyMesh > SkinWrap (Particles). Or I can tyMesh the particle shapes and then do a standard Volume Select > TyFlex workflow as well, but it would be more elegant to not have macro steps to export meshes out of Tyflow before render.
Maybe TyActors? Can TyActors respond to wind and bind to motion and still be rigged? E.g. rig up each grass shape and then have them get all wobbly?
Cloth is too heavy and uncontrollable for subtle little springy bits. For instance, scattering grass and having them flex in the wind not just rotate in the wind with a falloff based on a bind falloff?
All of the tutorials I can find make you go TyMesh > Particles/Bones > PhysXBind (slow) > CopyTyMesh > SkinWrap (Particles). Or I can tyMesh the particle shapes and then do a standard Volume Select > TyFlex workflow as well, but it would be more elegant to not have macro steps to export meshes out of Tyflow before render.
Maybe TyActors? Can TyActors respond to wind and bind to motion and still be rigged? E.g. rig up each grass shape and then have them get all wobbly?