"pre-stretching" cloth
#1
Hi,

As far as I know, when caching a cloth bound mesh, it can only be loaded into a new flow as a mesh that then gets a new Cloth Bind.

Let's imagine a situation where the cached cloth is at a maximum stretched state in some areas. If I apply a new Cloth Bind, that information is lost and the whole cloth starts neutral (no stretch) again and can stretch some more. How can I avoid that?

Can I read out the amount of stretch somehow, perhaps comparing the initial distance to the neighbours of a particle with the distance in the finished simulation and save that as a custom property? Some modifiers can read out stretch, too. I guess the main problem would be reapplying the information to the cloth binds. Perhaps length bias? Not sure if that would be a 1:1 equivalency, though.
  Reply


Forum Jump: