How to create stiff bristles without PhysX?
#1
I want to use particle physics as it's faster, but i cannot get a functioning stiff bristle at all. is it possible?
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#2
Have you tried Angle Bind?

What are you starting from? Splines are probably the fastest solution along with a Birth Spline, then add geometry thickness later.

Maybe Wobble is enough for a really stiff bristles (or if they end up being fairly small on screen).
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#3
Have you tried particle bind?
I don't think you'll need Particle Physics at all.

Just spawn on splines like Findus said -> strong Particle Bind... maybe add slow...
Bind bottom particles with object bind to the handle.
I never tried it for bristles... but above method should work just fine.

Wait.. I think Tyson or someone created this.. but it was long time a go... maybe worth doing a search on forum (or facebook), though.... it was so long time a go (and Tyflow evolved)... so even if you find it, it might not work.
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#4
(11-04-2025, 02:46 PM)ldotchopz Wrote: I want to use particle physics as it's faster, but i cannot get a functioning stiff bristle at all. is it possible?

I am no expert, but maybe this would work?

   

.max   Bristles.max (Size: 856 KB / Downloads: 153)
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