How particles seamlessly loop animations
#1
How can I set up a seamless looping animation for a three-to-five-second particle effect showing dandelion seeds floating upward or raindrops falling? Are there specific node operators required for this?
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#2
Maybe if  you use some constant number (let's say 100 (for easier math), and then spawn them at the same time over the 100 frames, and make loop in the flow, you could do it.

Here.... I did a sample scene, and it seems it works nicely.

Cheers


Attached Files
.max   Particle_seamless_loop.max (Size: 880 KB / Downloads: 148)
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#3
(01-13-2026, 07:48 AM)d4rk3lf Wrote: Maybe if  you use some constant number (let's say 100 (for easier math), and then spawn them at the same time over the 100 frames, and make loop in the flow, you could do it.

Here.... I did a sample scene, and it seems it works nicely.

Cheers

Alright, thank you very much. I've downloaded it and will take a look. If there's anything I don't understand, I'll ask for your help.
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#4
(01-13-2026, 07:48 AM)d4rk3lf Wrote: Maybe if  you use some constant number (let's say 100 (for easier math), and then spawn them at the same time over the 100 frames, and make loop in the flow, you could do it.

Here.... I did a sample scene, and it seems it works nicely.

Cheers

Why does changing the noise parameters here cause the seamless looping to fail?
force→built-in Noise 1→Main→Strength
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#5
You can change parameters, but not frequency, because it's a parameter that is changing over time all the time.
Scale and strength you should be able to change, and the loop will stay.
If you want different seed, you can change phase to different parameter.

Also, you need to make sure every particle is outside the screen during it's lifetime.
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