Randomizing binding length based on custom properties
#1
Hi,

I have some targets by proximity on a tree, then resample and so on. Looks great, but I want some targets (whole bindings) to have different length then others. I save custom float that particles on one target has same value and all particles on different target has different value and so on. Then I want to use modify bindings and somehow tell to use random length value based on this channel. When I dont use this channel tyflow make changes on some particles but on EVERY target so result is different from what I want. 

I want to use Value operator somehow but I can do anything and it is not working.
Now I use filter in Modify Bindings and it working somehow but it is not exactly how I want it. I am curious if there is a way how to use this custom value for randomizing length value in Modify Bindings.

Hope it is understandable.

Thank you.


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#2
anyone please?
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#3
You could use a Value operator, yes. You haven't posted your setup so it's not clear why it's not working.
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#4
sorry, I accidently delete max file so I had to make it again.

Here is my setup. I created custom value so every single target has original value.

I want to make a range in lenght modify bindings, but somehow random with driving by custom float. So in the end I can say 70 percent of ropes will have original value and 30 percent some random value between 0-2 or something like that. Maybe it can be done with curve in value operator, but not sure how.

If you want I can send you a file.

Thank you a lot Tyson.


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#5
Yea if you could send me the file I can take a closer look - hard to tell if it's a bug or a setup issue...
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#6
Email sent to support.

Thank you Tyson.
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#7
Thanks for the file - looks like a bug specifically related to Value operators computing properties relative to custom floats. Disable that part of your Value operator (the relative to property setting) and it'll work. Fix will be in the next build.
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#8
ok, thank you

Yes, it works but not the way I wanted. When I turn it off, I think tyflow change property randomly for every particle, so every rope change lenght more or less the same, right? I mean when I dont use custom property.

Please is it possible when you fix tyflow to modify my scene to work as it should?
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#9
Hello Tyson, please is the next build released? I am not sure now. Thank you.
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