05-01-2019, 01:04 PM
Lets say I have a model like lego with thousands of different bricks..
How can I set that up in Tyflow so I can crash it into the ground?
Should I use a actor or can I use a Birth??
I understand the concept of creating partciels out of an object and destroying that but I donĀ“t get how I can get for my example above my different bricks in a model to behave with physics so I can do all the nice things I can do with particles.
How can I set that up in Tyflow so I can crash it into the ground?
Should I use a actor or can I use a Birth??
I understand the concept of creating partciels out of an object and destroying that but I donĀ“t get how I can get for my example above my different bricks in a model to behave with physics so I can do all the nice things I can do with particles.