06-22-2026, 11:58 AM
hi tyson
i have a single tycache of points only, I'm using them with Phoenix Particle shader.
Now, I want to use a culling object dynamically
Basically , load the cached frame check culling object position , cull particles for that frame
then rinse and repeat every frame, but not "add to the cull" if that makes sense
Currently it seems it only loads the cache then culls at frame where u turn the cull on from, and stays like that.
what am i missing?
Cheeers
Harv
i have a single tycache of points only, I'm using them with Phoenix Particle shader.
Now, I want to use a culling object dynamically
Basically , load the cached frame check culling object position , cull particles for that frame
then rinse and repeat every frame, but not "add to the cull" if that makes sense
Currently it seems it only loads the cache then culls at frame where u turn the cull on from, and stays like that.
what am i missing?
Cheeers
Harv
