05-05-2019, 03:38 PM
(This post was last modified: 05-05-2019, 04:21 PM by biglittlepictures.)
It seems that using the At PhysX Contact Points feature inside Spawn will lock up all calculation and Max. I had it as a child to PhysX Collision, even with just a few particles it seems to freeze. Just wanted to mention it as a heads up. tyFlow v0.16018 (BETA)
Joel Eckert
Big Little Pictures
Big Little Pictures