At PhysX Contact Points Lock Up
#1
It seems that using the At PhysX Contact Points feature inside Spawn will lock up all calculation and Max.  I had it as a child to PhysX Collision, even with just a  few particles it seems to freeze.  Just wanted to mention it as a heads up. tyFlow v0.16018 (BETA)
Joel Eckert
Big Little Pictures
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#2
Hmm...that's bad. Although if you're trying to spawn tons of particles it could simply be a PhysX slowdown occurring because too many rigidbodies are being added to the sim. If that's not the case, could you send the problem file to support@tyflow.com please and I'll take a look.
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