05-09-2019, 10:27 AM
ive got a very annoying client.
object with particles on which is deforming.
im using bind surface.
it works fine, but client has requested that particles stay in place vertically, relative to camera, whist still remaining attached to surface as it expands and contracts in the other two axes.
since object is actually deforming in all 3 axes, i have no idea how to do this!
i can forsee problems (what to do if base object moves vertically and top /bottom particles are no longer on the object..?
not a problem for my project as top and bottom of object remain stationary..)
any suggestions?
object with particles on which is deforming.
im using bind surface.
it works fine, but client has requested that particles stay in place vertically, relative to camera, whist still remaining attached to surface as it expands and contracts in the other two axes.
since object is actually deforming in all 3 axes, i have no idea how to do this!
i can forsee problems (what to do if base object moves vertically and top /bottom particles are no longer on the object..?
not a problem for my project as top and bottom of object remain stationary..)
any suggestions?