05-09-2019, 11:34 AM
(This post was last modified: 05-09-2019, 11:45 AM by insertmesh.)
Hey,
playing around with some stuff I might have encountered a bug or at least an inconsistency...:
Simple setup, birthing a midres sphere, then after 10 frames I want to spawn voxels inside, turning them into a grain sim.
Being used to how the Birth voxel op works, I set display to sprite and start lowering the voxel size. But the sprites stay the same size.
Would be great if it would work the same way, so we can better judge resolution and collision radius.
playing around with some stuff I might have encountered a bug or at least an inconsistency...:
Simple setup, birthing a midres sphere, then after 10 frames I want to spawn voxels inside, turning them into a grain sim.
Being used to how the Birth voxel op works, I set display to sprite and start lowering the voxel size. But the sprites stay the same size.
Would be great if it would work the same way, so we can better judge resolution and collision radius.