How to bake particles?
#1
I wanna know that, is there any way to bake particles ( specially cloth tearing parts) and take them into the tyflow again to shape them ? 
In another words 
I want to tear a cloth down, then turn tearings into a shape or something like particle path flow, something like that
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#2
Not really sure what you mean. However, the cloth bind operator has a deconvert option for converting your cloth back into a static shape mesh. Did you try that?
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#3
(05-10-2019, 09:08 PM)tyFlow Wrote: Not really sure what you mean. However, the cloth bind operator has a deconvert option for converting your cloth back into a static shape mesh. Did you try that?

Thanks for answer
I have a try already 
And cloth returned to its original plane
I want it to get tearing parts, getting teared parts of cloth for use them as particles or delete some of them etc
Actually i want tearing particles as 3ds max shapes or if it's exist, an operator to grabing tearing parts of cloth bind to work on them
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#4
The deconvert option in the Cloth Bind should do what you want, so if it's not working it sounds like a bug. Please send the scene to support@tyflow.com when you have the chance.
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