First of all, thanks for the great plugin.
I am following Tyson work 10+ (years), and was a member of Simply CG forums.
So, here's my first test, done in 20 minutes, few hours, after plugin beta was released. :
https://www.youtube.com/watch?v=FhWTENkvYLo
I think it's a first Tyflow test uploaded on youtube.
I know it's not much, but I was just testing regular Pflow stuff (find target + wind), and it worked 100 times faster an more stable then regular Pflow.
Questions:
(3DS Max 2018 - Vray)
1) I can't seem to make materials working with particles. If I drag material operator (and instance mat from mat editor), it just ignore it. If I make shape instance, and tell it to reuse instance mesh material - it just ignore it. I've tried placing Mat ID operator... tried various stuff.
It always render particles as color as tyflow icon
JUST found the solution (but I'll leave these here, if someone have a similar problem).
I only need to change in mesh operator from triangle to vray instance. now it works.
2) Can we make grain simulation using sprites, but render 3D shape (box, sphere, chunks... etc). So, I only want shape to be rendered, not simulated again with the new shape I select.
3) Vortex spacewarp behave strangely. I see there is a Tyflow vortex, and it's great, but I am kind of used to regular vortex. Will it be supported in the future? Also, do you plan adding some new spacewarps?
Suggestions:
- When we drag and drop material operator, it re-simulates all over again. Even if we change material color, it re-simulate. It would be good if simulation just ignores the changes that doesn't really affect simulations.
P.S.
Crash report.
When I drag and drop material with tybitmap, into the material operator, it crashes (both with standard and vray material).
I replicated this problem in this video.
https://youtu.be/NdAcNLG9TjA
I am following Tyson work 10+ (years), and was a member of Simply CG forums.
So, here's my first test, done in 20 minutes, few hours, after plugin beta was released. :
https://www.youtube.com/watch?v=FhWTENkvYLo
I think it's a first Tyflow test uploaded on youtube.
I know it's not much, but I was just testing regular Pflow stuff (find target + wind), and it worked 100 times faster an more stable then regular Pflow.
Questions:
(3DS Max 2018 - Vray)
1) I can't seem to make materials working with particles. If I drag material operator (and instance mat from mat editor), it just ignore it. If I make shape instance, and tell it to reuse instance mesh material - it just ignore it. I've tried placing Mat ID operator... tried various stuff.
It always render particles as color as tyflow icon
JUST found the solution (but I'll leave these here, if someone have a similar problem).
I only need to change in mesh operator from triangle to vray instance. now it works.
2) Can we make grain simulation using sprites, but render 3D shape (box, sphere, chunks... etc). So, I only want shape to be rendered, not simulated again with the new shape I select.
3) Vortex spacewarp behave strangely. I see there is a Tyflow vortex, and it's great, but I am kind of used to regular vortex. Will it be supported in the future? Also, do you plan adding some new spacewarps?
Suggestions:
- When we drag and drop material operator, it re-simulates all over again. Even if we change material color, it re-simulate. It would be good if simulation just ignores the changes that doesn't really affect simulations.
P.S.
Crash report.
When I drag and drop material with tybitmap, into the material operator, it crashes (both with standard and vray material).
I replicated this problem in this video.
https://youtu.be/NdAcNLG9TjA