06-21-2019, 08:52 PM
I'm trying to simulate cutting a cube of Jello in half. Similar to this:
https://vimeo.com/264840305
While I can sim a bunch of particles that looks about right, how could I mesh this to look like a solid cube of jello and not a stack of spheres? This Maya tutorial does it:
https://area.autodesk.com/blogs/the-maya...imulation/
Is this possible in Max with TyFlow? BlobbyMesh can't seem to handle meshing this many particles without freezing.
Thanks for any answers or suggestions.