06-29-2019, 11:22 AM
Hi, TYSON. Recently I heard a lot of friends discussing "Motion graphics".
I seriously thought about it. If you implement motion graphics in MAX, you can only use particles or data channels. If you use particles, it is particularly troublesome and complicated. Not so fast. Because particles control a variety of motion patterns, a lot of calculations are needed. There are so many steps.
TFLOW 0.16034 adds a new "Filters". I think I saw hope and potential, I think if TFLOW can continue to integrate and simplify some of the "Motion graphics" features and needs. TFLOW will become more attractive.
For example: shaking the animation node. The particle's "angle", "position", and "zoom" can be shaken back and forth or left and right or up and down.
The curved node can individually control bending, distortion, etc. for each particle of the subdivision.
Spring function.
Specific reference:
Http://www.scriptspot.com/3ds-max/script...ol-kit-atk
Https://vimeo.com/211451060
Https://vimeo.com/219665642
Https://vimeo.com/79152837
I seriously thought about it. If you implement motion graphics in MAX, you can only use particles or data channels. If you use particles, it is particularly troublesome and complicated. Not so fast. Because particles control a variety of motion patterns, a lot of calculations are needed. There are so many steps.
TFLOW 0.16034 adds a new "Filters". I think I saw hope and potential, I think if TFLOW can continue to integrate and simplify some of the "Motion graphics" features and needs. TFLOW will become more attractive.
For example: shaking the animation node. The particle's "angle", "position", and "zoom" can be shaken back and forth or left and right or up and down.
The curved node can individually control bending, distortion, etc. for each particle of the subdivision.
Spring function.
Specific reference:
Http://www.scriptspot.com/3ds-max/script...ol-kit-atk
Https://vimeo.com/211451060
Https://vimeo.com/219665642
Https://vimeo.com/79152837