07-18-2019, 04:47 AM
Hi!
So the Surface Force operator can take a texture to use its RGB or its gradient to drive particles around - but it seems like those vectors are always normalised, which means magnitude is constant across the whole surface.
We can't really use it as-is. Could there be an option to not normalise those vectors?
So the Surface Force operator can take a texture to use its RGB or its gradient to drive particles around - but it seems like those vectors are always normalised, which means magnitude is constant across the whole surface.
We can't really use it as-is. Could there be an option to not normalise those vectors?