Simple Issues
#1
First of all, Thank you, Tyson, because of TyFlow, It's basically THE BEST.


When using Resample Op, if 'By distance Thresh' set to 0.0, max just freezing and not any exception occurs.
[TyFlow 0.16039, Max 2020]


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.max   scene.max (Size: 640 KB / Downloads: 275)
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#2
Resample is typically for strings of particles. Technically it will work when using Birth Surface on a mesh instead of a spline, but won't give the affect you may intend.

Also when you set it to 0 it's freezing because it's trying to generate a huge number of particles. I should probably put a count limiter in there. The threshold setting is the minimum distance from sibling particle A to B that will cause a resample point to be generated. So if 2 particles are 10 units apart and you set the threshold to 10, they will get a resample particle between them. If you set it to 5, they will get 2 particles, etc. Set it to 1, they will get 10 particles. Set it to 0 = infinite particles Smile
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#3
(07-23-2019, 04:44 PM)tyFlow Wrote: Resample is typically for strings of particles. Technically it will work when using Birth Surface on a mesh instead of a spline, but won't give the affect you may intend.

Also when you set it to 0 it's freezing because it's trying to generate a huge number of particles. I should probably put a count limiter in there. The threshold setting is the minimum distance from sibling particle A to B that will cause a resample point to be generated. So if 2 particles are 10 units apart and you set the threshold to 10, they will get a resample particle between them. If you set it to 5, they will get 2 particles, etc. Set it to 1, they will get 10 particles. Set it to 0 = infinite particles Smile

Of curse 0 division = infinite particles, but I mean that about just an exception for handling the situation when accidentally we just right click on the parameter and it goes to zero  Wink
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#4
Already added in the next build Smile
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#5
(07-24-2019, 07:45 AM)tyFlow Wrote: Already added in the next build Smile

You are the FLASH.  Big Grin
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