07-23-2019, 03:22 PM
I am trying to use the new instance ID operator with some tyactors and I'm running into a problem.
I've attached an image that shows what happens.
Basically I have a multisub material applied to the source geo and the tyflow system itself
Material 2 has a vraymultisub set to use vrayinstance id. Its being added with a color transform function over the top of the original material color through a composite map to add variation
when the actor is just a plane, the particles render correctly with material 2 getting some variation
but when the actor is a rigged character it ignores the material variation.
thanks,
V Miller
I've attached an image that shows what happens.
Basically I have a multisub material applied to the source geo and the tyflow system itself
Material 2 has a vraymultisub set to use vrayinstance id. Its being added with a color transform function over the top of the original material color through a composite map to add variation
when the actor is just a plane, the particles render correctly with material 2 getting some variation
but when the actor is a rigged character it ignores the material variation.
thanks,
V Miller