hey flowers!
is there a possibility to have an object animated via morphtarget and then use that keyframed object as an actor following the flow?
what's the right approach on this ?
the worms scenefiles tyson prepared do the exact thing i want to achieve but they are rigged with bones and then animated.
do i have to make a bone rig ?
cheers!
edit #2: i think i'm missing something. sorry for reediting, this is making me nuts. i have a plastic bag that i want to act like a cloth - with all the forces applied slowly floating upwards.
at the same time, i want the bag shape to be overall animated. i've done that with making it a tyactor.
tyflow doesn't seem to take the animation into account. i've attached my 'flow'
is there a possibility to have an object animated via morphtarget and then use that keyframed object as an actor following the flow?
what's the right approach on this ?
the worms scenefiles tyson prepared do the exact thing i want to achieve but they are rigged with bones and then animated.
do i have to make a bone rig ?
cheers!
edit #2: i think i'm missing something. sorry for reediting, this is making me nuts. i have a plastic bag that i want to act like a cloth - with all the forces applied slowly floating upwards.
at the same time, i want the bag shape to be overall animated. i've done that with making it a tyactor.
tyflow doesn't seem to take the animation into account. i've attached my 'flow'