Search Results
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Thread: face fracture - reassemble problem with smoothing and normals
Post: RE: face fracture - reassemble problem with smooth...
Well im using the modifiers weld + smooth inside the editor. Unfortunately i dont know how to use the modifiers outside of it. When I add tyWeld the tyflow object, it disappears. I have some research... |
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devailo |
General Discussion
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3 |
1,642 |
05-16-2022, 07:10 PM |
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Thread: face fracture - reassemble problem with smoothing and normals
Post: face fracture - reassemble problem with smoothing ...
Hello i've seen some topics discussing that problem but the given solutions dont seem to work for me - i need to destruct a logo and reassemble it but then it gets faceted .. even the first one when t... |
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devailo |
General Discussion
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3 |
1,642 |
05-15-2022, 02:40 PM |
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Thread: tyFlow v0.16135 (BETA)
Post: RE: tyFlow v0.16135 (BETA)
I know im asking too much , but is it possible to get this latest beta build to run on 3ds max 2023? |
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devailo |
Latest Builds
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4 |
4,079 |
05-13-2022, 08:09 PM |
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Thread: Can Material change smoothly over frames?
Post: RE: Can Material change smoothly over frames?
Yeah, i got it , one important thing i missed was the normalized values in the mapping operator - in the tutorial its 0 - 150 - which meant frames and i missed this , in my case i need less than 10 fr... |
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devailo |
General Discussion
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4 |
3,400 |
03-25-2021, 08:36 AM |
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Thread: Can Material change smoothly over frames?
Post: RE: Can Material change smoothly over frames?
yes. I've been studying that scene. So i could control a gradient color in my diffuse or self illum map slot inside my material for example? |
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devailo |
General Discussion
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4 |
3,400 |
03-24-2021, 04:15 PM |
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Thread: Can Material change smoothly over frames?
Post: Can Material change smoothly over frames?
Hi, i am generating some objects which are small and grow in size and they stack up. But what i wanna do is make them white hot glowing when they are born. And the effect would be them appearing white... |
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devailo |
General Discussion
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4 |
3,400 |
03-24-2021, 11:28 AM |
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Thread: tyFlow v0.16112 (BETA)
Post: RE: tyFlow v0.16112 (BETA)
When i do a Ty preview - i use the most basic settings, and when it finished making the preview it changes my viewports to its getting a pain to switch ti back to standart everytime . Previous versio... |
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devailo |
Latest Builds
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1 |
2,066 |
03-15-2021, 11:56 AM |
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Thread: How to increase vdb resolution without losing details?
Post: How to increase vdb resolution without losing deta...
Hi. im still having troubles with the vdb clouds and i have managed to make a simple way to show you my troubles.
I will provide photos with the settings and what i want to achieve..
1. The ex... |
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devailo |
General Discussion
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0 |
1,300 |
11-27-2020, 07:50 PM |
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Thread: Different workflows to create a cloud rich sky
Post: Different workflows to create a cloud rich sky
Hi, i am trying to do a sky trough which i want the camera to fly, and im having trouble doing it . I've tried 2 workflows and failed both times. Here they are:
1. Starting from the teapot cloud ex... |
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devailo |
General Discussion
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0 |
1,135 |
11-19-2020, 08:00 PM |
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Thread: cache and distributed rendering
Post: RE: cache and distributed rendering
Yep, that was it . The plugin was doing it wrong. With point cache - tyflow caches it one time only and i can scrub left and right with speed.
Thanks for the help again and again and again. |
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devailo |
Bugs and Issues
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8 |
8,701 |
06-27-2019, 12:00 PM |
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Thread: cache and distributed rendering
Post: RE: cache and distributed rendering
Oh dear.. that must be it . It is even animated as to i need all the tiles on different height and then they align perfectly. So i have many tiles each with a different position which changes every fr... |
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devailo |
Bugs and Issues
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8 |
8,701 |
06-26-2019, 06:21 PM |
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Thread: cache and distributed rendering
Post: RE: cache and distributed rendering
https://www.dropbox.com/s/rpp47ik9f6obgzz/Shot_07_stairs_Erection_TY.max?dl=0
here it is and dont laugh at the name - its the correct word! :D
[hr]
devailo Wrote: (06-25-2019, 09:31 AM)
--
https:/... |
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devailo |
Bugs and Issues
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8 |
8,701 |
06-25-2019, 09:31 AM |
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Thread: tyFlow v0.16031 (BETA)
Post: RE: tyFlow v0.16031 (BETA)
i will try to , but next week , when im finished with all the shots becausae of tight deadlines. And then i will upgrade the tyflows to the newest version and render! |
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devailo |
Latest Builds
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5 |
6,632 |
06-25-2019, 09:29 AM |
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Thread: tyFlow v0.16031 (BETA)
Post: RE: tyFlow v0.16031 (BETA)
https://www.dropbox.com/s/o1bqzhfajrv1m9q/wall_sim_scene03.max?dl=0
here it is. So this file works fine with an older version of Tyflow , and gets the random slightly different colored buckets with... |
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devailo |
Latest Builds
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5 |
6,632 |
06-24-2019, 08:16 AM |
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Thread: cache and distributed rendering
Post: RE: cache and distributed rendering
Hi, this is what i get. i tried deleting the position object and object bind , and replacing them with fresh new ones, but it stays the same. Now the listener shows only the position object, but it al... |
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devailo |
Bugs and Issues
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8 |
8,701 |
06-24-2019, 07:50 AM |
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Thread: cache and distributed rendering
Post: cache and distributed rendering
hello, i have a scene where i attached some particles to some stone and when they move they spawn by travel other particles which are shape facing with transperancy = smoke . when i scrub trough the t... |
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devailo |
Bugs and Issues
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8 |
8,701 |
06-19-2019, 10:56 AM |
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Thread: tyFlow v0.16031 (BETA)
Post: RE: tyFlow v0.16031 (BETA)
on version 0.16023 i have a scene with smoke , alotta smoke and on distributed rendering it renders out fine. I updated to 030 yesterday and 031 today and i get variations of colours in the buckets of... |
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devailo |
Latest Builds
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5 |
6,632 |
06-19-2019, 10:39 AM |
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Thread: Open Editor shortcut
Post: Open Editor shortcut
hi, i couldnt find info about this. Is there one? if not it would be awesome to get one shortcut for opening the editor. |
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devailo |
Feature Requests
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0 |
1,419 |
06-19-2019, 06:52 AM |
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Thread: Camera Cull buggy?
Post: RE: Camera Cull buggy?
When i add the camera cull , i also get crashes when i start playing the animation. Waiting for the update then! |
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devailo |
Bugs and Issues
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2 |
2,792 |
06-18-2019, 11:57 AM |
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Thread: A big pile of coins - how ?
Post: RE: A big pile of coins - how ?
Good stuff. Thanks! i managed to do something simmiliar in the end but with a couple of errors and your file helped me clear them. Thanks! |
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devailo |
General Discussion
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2 |
3,434 |
06-10-2019, 10:34 AM |