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Post Author Forum Replies Views Posted [asc]
    Thread: face fracture - reassemble problem with smoothing and normals
Post: RE: face fracture - reassemble problem with smooth...

Well im using the modifiers weld + smooth inside the editor. Unfortunately i dont know how to use the modifiers outside of it. When I add tyWeld the tyflow object, it disappears. I have some research...
devailo General Discussion 3 1,642 05-16-2022, 07:10 PM
    Thread: face fracture - reassemble problem with smoothing and normals
Post: face fracture - reassemble problem with smoothing ...

Hello i've seen some topics discussing that problem but the given solutions dont seem to work for me - i need to destruct a logo and reassemble it but then it gets faceted .. even the first one when t...
devailo General Discussion 3 1,642 05-15-2022, 02:40 PM
    Thread: tyFlow v0.16135 (BETA)
Post: RE: tyFlow v0.16135 (BETA)

I know im asking too much , but is it possible to get this latest beta build to run on 3ds max 2023?
devailo Latest Builds 4 4,079 05-13-2022, 08:09 PM
    Thread: Can Material change smoothly over frames?
Post: RE: Can Material change smoothly over frames?

Yeah, i got it , one important thing i missed was the normalized values in the mapping operator - in the tutorial its 0 - 150 - which meant frames and i missed this , in my case i need less than 10 fr...
devailo General Discussion 4 3,400 03-25-2021, 08:36 AM
    Thread: Can Material change smoothly over frames?
Post: RE: Can Material change smoothly over frames?

yes. I've been studying that scene. So i could control a gradient color in my diffuse or self illum map slot inside my material for example?
devailo General Discussion 4 3,400 03-24-2021, 04:15 PM
    Thread: Can Material change smoothly over frames?
Post: Can Material change smoothly over frames?

Hi, i am generating some objects which are small and grow in size and they stack up. But what i wanna do is make them white hot glowing when they are born. And the effect would be them appearing white...
devailo General Discussion 4 3,400 03-24-2021, 11:28 AM
    Thread: tyFlow v0.16112 (BETA)
Post: RE: tyFlow v0.16112 (BETA)

When i do a Ty preview - i use the most basic settings, and when it finished making the preview it changes my viewports to its getting a pain to switch ti back to standart everytime . Previous versio...
devailo Latest Builds 1 2,066 03-15-2021, 11:56 AM
    Thread: How to increase vdb resolution without losing details?
Post: How to increase vdb resolution without losing deta...

Hi. im still having troubles with the vdb clouds and i have managed to make a simple way to show you my troubles.  I will provide photos with the settings and what i want to achieve..  1. The ex...
devailo General Discussion 0 1,300 11-27-2020, 07:50 PM
    Thread: Different workflows to create a cloud rich sky
Post: Different workflows to create a cloud rich sky

Hi, i am trying to do a sky trough which i want the camera to fly, and im having trouble doing it . I've tried 2 workflows and failed both times. Here they are: 1. Starting from the teapot cloud ex...
devailo General Discussion 0 1,135 11-19-2020, 08:00 PM
    Thread: cache and distributed rendering
Post: RE: cache and distributed rendering

Yep, that was it . The plugin was doing it wrong. With point cache - tyflow caches it one time only and i can scrub left and right with speed. Thanks for the help again and again and again.
devailo Bugs and Issues 8 8,701 06-27-2019, 12:00 PM
    Thread: cache and distributed rendering
Post: RE: cache and distributed rendering

Oh dear.. that must be it . It is even animated as to i need all the tiles on different height and then they align perfectly. So i have many tiles each with a different position which changes every fr...
devailo Bugs and Issues 8 8,701 06-26-2019, 06:21 PM
    Thread: cache and distributed rendering
Post: RE: cache and distributed rendering

https://www.dropbox.com/s/rpp47ik9f6obgzz/Shot_07_stairs_Erection_TY.max?dl=0 here it is and dont laugh at the name - its the correct word! :D [hr] devailo Wrote: (06-25-2019, 09:31 AM) -- https:/...
devailo Bugs and Issues 8 8,701 06-25-2019, 09:31 AM
    Thread: tyFlow v0.16031 (BETA)
Post: RE: tyFlow v0.16031 (BETA)

i will try to , but next week , when im finished with all the shots becausae of tight deadlines. And then i will upgrade the tyflows to the newest version and render!
devailo Latest Builds 5 6,632 06-25-2019, 09:29 AM
    Thread: tyFlow v0.16031 (BETA)
Post: RE: tyFlow v0.16031 (BETA)

https://www.dropbox.com/s/o1bqzhfajrv1m9q/wall_sim_scene03.max?dl=0 here it is. So this file works fine with an older version of Tyflow , and gets the random slightly different colored buckets with...
devailo Latest Builds 5 6,632 06-24-2019, 08:16 AM
    Thread: cache and distributed rendering
Post: RE: cache and distributed rendering

Hi, this is what i get. i tried deleting the position object and object bind , and replacing them with fresh new ones, but it stays the same. Now the listener shows only the position object, but it al...
devailo Bugs and Issues 8 8,701 06-24-2019, 07:50 AM
    Thread: cache and distributed rendering
Post: cache and distributed rendering

hello, i have a scene where i attached some particles to some stone and when they move they spawn by travel other particles which are shape facing with transperancy = smoke . when i scrub trough the t...
devailo Bugs and Issues 8 8,701 06-19-2019, 10:56 AM
    Thread: tyFlow v0.16031 (BETA)
Post: RE: tyFlow v0.16031 (BETA)

on version 0.16023 i have a scene with smoke , alotta smoke and on distributed rendering it renders out fine. I updated to 030 yesterday and 031 today and i get variations of colours in the buckets of...
devailo Latest Builds 5 6,632 06-19-2019, 10:39 AM
    Thread: Open Editor shortcut
Post: Open Editor shortcut

hi, i couldnt find info about this. Is there one? if not it would be awesome to get one shortcut for opening the editor.
devailo Feature Requests 0 1,419 06-19-2019, 06:52 AM
    Thread: Camera Cull buggy?
Post: RE: Camera Cull buggy?

When i add the camera cull , i also get crashes when i start playing the animation. Waiting for the update then!
devailo Bugs and Issues 2 2,792 06-18-2019, 11:57 AM
    Thread: A big pile of coins - how ?
Post: RE: A big pile of coins - how ?

Good stuff. Thanks! i managed to do something simmiliar in the end but with a couple of errors and your file helped me clear them. Thanks!
devailo General Discussion 2 3,434 06-10-2019, 10:34 AM