06-18-2025, 11:00 AM
Alembic files imported from other software have been rearranged and replaced with a single mesh file that animates in point cache.
There is no problem when the number of particles is 1, but as soon as I change it to 2, it takes a tremendous amount of time.
Why?
I understand that the original mesh is not a light mesh, but I suspect a bug level to take this long.
I will send you the file so you can take a look.
I will also enclose a file of the point cache.
I would like you to try assigning it to an object called [mesh] and see what happens.
Please let me know if I am wrong in my approach.
Thank you in advance.
There is no problem when the number of particles is 1, but as soon as I change it to 2, it takes a tremendous amount of time.
Why?
I understand that the original mesh is not a light mesh, but I suspect a bug level to take this long.
I will send you the file so you can take a look.
I will also enclose a file of the point cache.
I would like you to try assigning it to an object called [mesh] and see what happens.
Please let me know if I am wrong in my approach.
Thank you in advance.