05-03-2019, 02:59 PM
Hi all -
So I have looked, not exhaustively, but I have looked and can't find the answer.
When I create a new preset flow (in this instance simple PhysXtyFlow), I don't seem to be able to get the material applied to my particle reference object onto the particles themselves.
My intuition was that I should be able to control this on the "shape" operator in the "instance material override", but not matter what I try there I still get non-textured particles.
I tried adding a "mapping" operator and that did not seem to have an effect witherÂ
SO -
Obviously I am missing something basic but can't seem to figure it out.
Thanks for taking a look
Sam
So I have looked, not exhaustively, but I have looked and can't find the answer.
When I create a new preset flow (in this instance simple PhysXtyFlow), I don't seem to be able to get the material applied to my particle reference object onto the particles themselves.
My intuition was that I should be able to control this on the "shape" operator in the "instance material override", but not matter what I try there I still get non-textured particles.
I tried adding a "mapping" operator and that did not seem to have an effect witherÂ
SO -
Obviously I am missing something basic but can't seem to figure it out.
Thanks for taking a look
Sam