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Thread: v1.129 position recast
Post: RE: v1.129 position recast
Thanks for letting me know - redownload v1.129 and the issue should be resolved (note: files previously saved with a Pack operator will need to have the Pack operator re-added to the flow, as previous... |
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tyFlow |
Bugs and Issues
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1 |
48 |
Yesterday, 05:58 AM |
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Thread: tyFlow v1.129
Post: tyFlow v1.129
tyFlow v1.129 is up!
https://pro.tyflow.com
Additions:
* added Pack operator, for planar packing of concave meshes
* added "evaluate operator after PhysX" and "integrate smoothed velocities"... |
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tyFlow |
Latest Builds
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0 |
95 |
07-04-2025, 12:26 PM |
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Thread: Purchasing power parities
Post: RE: Purchasing power parities
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tyFlow |
General Discussion
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1 |
84 |
07-03-2025, 08:53 PM |
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Thread: follow gradient
Post: RE: follow gradient
You're not dampening the velocity at all right now, which is leading to the issues you're seeing. Put a Slow operator above your Surface Force with 100% strength, and increase the gradient ascent forc... |
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tyFlow |
General Discussion
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3 |
284 |
06-27-2025, 03:58 PM |
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Thread: C# scripting, range()
Post: RE: C# scripting, range()
All C# syntax is valid - and the Math.Random library has range functions, or you can use tyFlow's exposed random range functions. Just initialize a generlic list of ints and fill with random values. |
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tyFlow |
Feature Requests
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4 |
263 |
06-27-2025, 03:55 PM |
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Thread: Neighbor Filter
Post: RE: Neighbor Filter
It requires too many params to be a filter, which are meant to be simple conditions. You can use a Property Test to expose the full parameter list for the neighbor test, and in the Test rollout output... |
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tyFlow |
General Discussion
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2 |
114 |
06-27-2025, 03:53 PM |
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Thread: Frequency Setting: Max 20 Material IDs?
Post: RE: Frequency Setting: Max 20 Material IDs?
The Material frequency options are limited to 20 material IDs, yes. If you need more, you can use the Script operator for full control.
Also in the future please translate your text to English befo... |
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tyFlow |
General Discussion
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2 |
119 |
06-27-2025, 03:52 PM |
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Thread: tyMesher bug (?)
Post: RE: tyMesher bug (?)
Hmm...I'm unable to reproduce the issue in the file you posted above. Does it occur immediately when you load that file w/tyFlow PRO? Or does a setting need to be tweaked to have the problem occur? |
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tyFlow |
Bugs and Issues
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4 |
319 |
06-25-2025, 12:52 PM |
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Thread: spin op "Relative to radius" missing?
Post: RE: spin op "Relative to radius" missing?
Value operators should now be used for relativistic logic like that - although you're right, the legacy parameters are still in the docs in various places. |
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tyFlow |
General Discussion
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3 |
181 |
06-24-2025, 09:57 PM |
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Thread: Only if not already created: a new tyCache object
Post: RE: Only if not already created: a new tyCache obj...
The check function takes the fully-resolved input path of all tyCache objects in the scene and does a lower-case comparison to the fully-resolved output path - if a match is found, a new tyCache objec... |
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tyFlow |
Bugs and Issues
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3 |
201 |
06-23-2025, 01:18 PM |
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Thread: Negative timeline causes simulation up to frame 0 on render
Post: RE: Negative timeline causes simulation up to fram...
I can see that VRay is querying frame 0 at a certain point in the frame prep process - this causes tyFlow to update to frame 0. Nothing I can really do to prevent that from what I can tell. If you sen... |
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tyFlow |
Bugs and Issues
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2 |
147 |
06-23-2025, 04:52 AM |
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Thread: tyFlex missing feature
Post: RE: tyFlex missing feature
You can use a tySelect modifier to convert UVW data to a vertex selection. |
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tyFlow |
Feature Requests
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2 |
166 |
06-23-2025, 04:28 AM |
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Thread: Minor tyCache bug?
Post: RE: Minor tyCache bug?
Sorry, I don't understand what the issue is supposed to be... |
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tyFlow |
Bugs and Issues
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2 |
134 |
06-23-2025, 04:20 AM |
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Thread: Colorize using distance to an object?
Post: RE: Colorize using distance to an object?
"Targets" are a tyFlow concept that refer to the particle ID of another particle, assigned to a float channel of the current particle. |
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tyFlow |
Bugs and Issues
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4 |
234 |
06-23-2025, 04:19 AM |
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Thread: TyCache Performance
Post: RE: TyCache Performance
PointCache just updates the mesh vertex list. tyCache updates the entire mesh - the tradeoff is more flexibility at the cost of performance. |
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tyFlow |
Bugs and Issues
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2 |
152 |
06-23-2025, 04:17 AM |
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Thread: Position Icon spawn texture has weird behavior
Post: RE: Position Icon spawn texture has weird behavior
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tyFlow |
Bugs and Issues
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1 |
155 |
06-21-2025, 03:35 AM |
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Thread: Shapes with animation are very slow.
Post: RE: Shapes with animation are very slow.
It’s because he has animation set to display in render only. |
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tyFlow |
General Discussion
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6 |
328 |
06-18-2025, 07:09 PM |
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Thread: Shapes with animation are very slow.
Post: RE: Shapes with animation are very slow.
I don't understand what the issue is supposed to be. Adding 2+ particles doesn't take any more time than expected. |
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tyFlow |
General Discussion
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6 |
328 |
06-18-2025, 03:48 PM |
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Thread: Only if not already created: a new tyCache object
Post: RE: Only if not already created: a new tyCache obj...
Is there something idiosyncratic about your output path? Non-english characters, UNC path, relative path, etc, or something? Because in normal circumstances this feature is definitely working... |
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tyFlow |
Bugs and Issues
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3 |
201 |
06-17-2025, 01:22 PM |
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Thread: Typo Abjects in Utility Export All
Post: RE: Typo Abjects in Utility Export All
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tyFlow |
Bugs and Issues
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1 |
109 |
06-17-2025, 12:58 PM |