You can specify any number of color channels (ie, not just "color"...but also "mask", "snow", "roughness", etc...whatever you need), and then you can assign the results of those channels to a UVW channel on the mesh and read that data into your shader with a Vertex Color map - just be sure to specify the correct map channel in the Vertex Color map.
Terrain masks with Redshift?
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Messages In This Thread |
Terrain masks with Redshift? - by ADN - 03-22-2023, 10:34 AM
RE: Terrain masks with Redshift? - by tyFlow - 03-24-2023, 05:39 PM
RE: Terrain masks with Redshift? - by ADN - 03-28-2023, 02:21 PM
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